Constant achievement::state::PRINCIPAL_TO_ACHIEVEMENT_STATUS
source · pub const PRINCIPAL_TO_ACHIEVEMENT_STATUS: LocalKey<RefCell<StableBTreeMap<PrincipalStorable, AchievementStatus, Memory>>>;
pub const PRINCIPAL_TO_ACHIEVEMENT_STATUS: LocalKey<RefCell<StableBTreeMap<PrincipalStorable, AchievementStatus, Memory>>>;